Home > Consulting > Ivanhoe > Links on e-Commerce

e-Commerce Links & Ideas

The following are a handful of introductory links on the subjects of e & m-commerce. Ideas for how they might shape into curricular activities are provided in the conclusion.

Background Information

Shopping Guidance

Exemplary e-Commerce Businesses / Web sites

Cautionary Tales

M-Commerce


Conclusion - Ideas for Curriculum

The obvious starting point is to have students come to a personal understanding of what successful e-commerce looks like. They can use definitions and real examples. They can access "How-to" articles. The above links could be a jumping-off point with students adding the best sites they find to a common Hotlist / directory. Because this is a hot topic, many business & news sites + blogs will have new information daily. Thus subscribing to a few key RSS feeds is idea. This is starting to look like a good candidate for a ClassAct Portal.

Once students have an understanding of e-commerce, conducting market research and proposing a business plan is a natural. To make it more interesting, you could require using some new feature of m-commerce as a key ingredient, thus re-packaging Amazon.com or some other e-commerce success story isn't possible.

This also can fall into the WebQuest area and some pretty good business examples exist (see Franchise and Congratulation$, Now Win! - neither of which are germane to the current topic, but might provide ideas for brainstorming).

Possible Activities

Day 1

Immersion Surfing

Directions: Surf, Sift & Sorting the links in the following list. By the end of the period, you should:

  1. generally know what e- & m-commerce are, and
  2. be able to share some REALLY interesting links on the subjects.

Use Gliffy or Jotspot to either Map-out or collect what you have learned.

Submit your best links via email to your teacher.


Day 2

Learning to Look

Directions: Using a data projector and Internet connected computer, the class will be challenged to

  • understand,
  • make sense of,
  • determine related issues / conflicts, and
  • interpret
interesting Web sites on e- and m-commerce.

(it would be good if the sites used came from those found/suggested by students, but those earlier on this page may also be used. For example:

Concluding Activity: Students should brainstorm (individually and then as a class) how mobile e-commerce can be used (for good or ill). You might use Gliffy again to capture a Concept Map.

Days 3- 4

Creative Design / WebQuest / ClassAct Portal?

Ideas: Where to go now depends on a few things:

  • student ability finding and interpreting Web resources
  • student experience with open-ended, problem-solving tasks
  • student ability to work independently and in teams
  • how effectively class and home time are used

Three levels of project might follow (from simpler to more sophisticated)

  1. Students choose from one of life's pre-occupations (food, entertainment, music, communicating, education, addictions, transportation, etc.) and hypothesises an innovative way that something like NFC enabled transactions could be used. An assessment guide / rubric could be used to ensure that students meet certain criteria for a quality creation, not just science fiction. This might mean developing a brief business plan for the innovation.
  2. Slightly more advanced would be to take the above activity more into the realm of a WebQuest. This would entail a group of students working together to develop one product/process. Each team member would represent a role or perspective (such as technologist, investor, consumer, marketer, etc.). Each becomes expert on his or her role and then combine their perspectives to design a product or process that benefits from their shared expertise.
  3. If the topic catches students' imaginations and aligns well with the course syllabus, then a ClassAct Portal could be developed using simple Blog software. In some ways this is an extension of the above WebQuest where students throughout the year track new develops in the field. They will likely 1) blog what's new, 2) critique innovations, 3) maintain a directory of online resources that they have annotated, and 4) develop content themselves like reviews, podcasts, industrial design drawings, interviews with experts, etc.

ozBlog by Tom March & ozline.
Contact Us
Powered by WordPress.