The following are a handful of introductory links on the subjects of e & m-commerce. Ideas for how they might shape into curricular activities are provided in the conclusion.
Background Information
Shopping Guidance
Exemplary e-Commerce Businesses / Web sites
Cautionary Tales
M-Commerce
Conclusion - Ideas for Curriculum
The obvious starting point is to have students come to a personal understanding of what successful e-commerce looks like. They can use definitions and real examples. They can access "How-to" articles. The above links could be a jumping-off point with students adding the best sites they find to a common Hotlist / directory. Because this is a hot topic, many business & news sites + blogs will have new information daily. Thus subscribing to a few key RSS feeds is idea. This is starting to look like a good candidate for a ClassAct Portal.
Once students have an understanding of e-commerce, conducting market research and proposing a business plan is a natural. To make it more interesting, you could require using some new feature of m-commerce as a key ingredient, thus re-packaging Amazon.com or some other e-commerce success story isn't possible.
This also can fall into the WebQuest area and some pretty good business examples exist (see Franchise and Congratulation$, Now Win! - neither of which are germane to the current topic, but might provide ideas for brainstorming).
Directions: Surf, Sift & Sorting the links in the following list. By the end of the period, you should:
Use Gliffy or Jotspot to either Map-out or collect what you have learned.
Submit your best links via email to your teacher.
Directions: Using a data projector and Internet connected computer, the class will be challenged to
(it would be good if the sites used came from those found/suggested by students, but those earlier on this page may also be used. For example:
Concluding Activity: Students should brainstorm (individually and then as a class) how mobile e-commerce can be used (for good or ill). You might use Gliffy again to capture a Concept Map.
Ideas: Where to go now depends on a few things:
Three levels of project might follow (from simpler to more sophisticated)
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